kitakaze build wows

4. Stay safe and healthy RLF is rarely used, by some, but for a dd ?, I highly recommend trying it out. Highly recommended stream. Shimakaze, hull number 125, was an experimental destroyer, envisioned as the new generation of destroyer design for the Imperial Japanese Navy, born from the 1939 4th Naval Armaments Supplement Programme. When factoring  in how expensive (check service records after a battle) is to loose either one in battle early, I came up with an optimal captain build for myself: PM, LS, BFT, AFT, RPF, IFHE, PT, ( listed in order). If you don't have IFHE, fires may be your main source of damage. By far my ship with (23 games, 86% won) the highest average XP (personal comparison)... yet compared to everyone else, that's only 2.34k PR. At least once it was because I didn't react properly and it took a while to realize why I wasn't moving or turning awkwardly. what's the point to nerf Kitakaze and Harugumo IF Akizuki won't get nerf too???? I finished Kitakaze's grind to Harugumo with: 69 battles, 63.77% WR, 84.4k Avg Dmg, 1971 WTR, and top 50 on wows-numbers leaderboard (and apparently the max XP game for it). It's more like 1 in 20 so far after about 60-80 games in total. Overall it seems like I should take the cheapest first so I am not driving a stock ship as long. Due to her significantly increased dimensions, she was equipped with new dual-purpose main gun mounts that had a very high rate of fire. 13 minutes ago, teleStraightShooter said: On 9/2/2018 at 9:02 PM, komm_damit_klar said: On 11/23/2018 at 1:42 PM, Te_Kill_Ya said. IFHE or CE, whichever you didn't pick before. Should I get Advanced Fire Training to extend the gun range or Concealment Expert to reduce my 6.6km concealment? Should I get Advanced Fire Training to extend the gun range or Concealment Expert to reduce my 6.6km concealment? She’s decently armed, has access to the 3m con s umable slot, and after the rebalance she will receive improved speed, which will make her very competitive. Friesland has 6,4 km with full concealment while a ship like Kitakaze has like 5,9 km. RPF in IJN gunboat destroyers is the way to go. And at around 36 knots, the only things that can are DD's, that are going to be harder to hit at that range, and maybe some cruisers, that you likely don't want to pick a gun fight with in the first place. Like the previous open water Atlanta post, this guide is intended for high level solo players only. Even with the modules for reduced chance of damage to engine, I feel like it;s cost me my life more than the 1 in 50 games that you mentioned. BFT and SE have their uses also so it is a matter of choice. Edit: Btw thx for the write-up. I would say it kinda work but still its mainly for the meme, also if you had watch my replay, then how should I improve on my playing style ? more of a Harekaze,Kagero,Yugumo play style and skirting the ragged edge of over aggressiveness. Treat Wooster as you would as a CV. By If you build for a hybrid (TAE and AR), a heavily damaged Fletcher can get 10 torps out every 80s. Akizuki — Japanese Tier VIII destroyer.. One of the most sophisticated destroyers in the Japanese Navy. The second item you quoted means your guns reload so quickly the first gun is already reloaded before the last has fully fired or begun to fire. Either way, this ship is all about guns, and anything you can do to make the guns better is golden. Ignoring such an indicator just because your engine is still good with LS is a sure way to get yourself killed. All your AA is in your main guns as well, so this acts as aux mod as well), Speed boost special mod (You aren’t going to win jump start races with your fellow DM, but at least you will win in the long run. The only problem is Chappy, but his radar duration is also very short, if you spot each other, he’s got way more problems to worry about than you (Since you are a T9, this means that some top tier BBs are going to enjoy free citadels). Let's get to the point. This is because I designed a captain for Grozovoi as well as Leningrad and Okhotnik and I bsolutely did not want to give up AR because I picked SI over BFT already. A BB stripped of secondaries is lunch for lucky close range DD drivers. I like it so much I put it on all DDs except Harugumo. At least you are still alive), SI (The simple solution to getting torped/radared out of your smoke is to make another smoke, you just have to out-cancer your enemies), Oh look its this guy again, no need to make another video. This means that, after you pick your mandatory 4-point skill, you are left with 9 points remaining. Even potatoes can listen to instructions in a division. Agreed, your best job is backing up other DD's and no one does it better. What is he going to do after the radar expires? Watched his stream yesterday. Alternatively, with 9 points you can get 3 additional 3-point skills. Theorycraft and popcorn. May heed your suggestion, commit blasphemy and drop Last Stand. Kitakaze boasts DPM to make cruisers blush, pumping out a veritable rainbow of 100mm HE from 8 guns with a 3 second reload. A relatively straightforward video examining the T9 IJN DD, Kitakaze, and its place in the upcoming T9 Ranked season. Go dark? The Fletcher on the contrary has a fallback option of going into torpboat mode. I think it just isn't working for me to go without LS there. With RPF I generally have a good idea when someone sneaking on me. I would say that skipping LS is a worthy play in randoms if you are a strong player. In other words, it offers you an out if you screw up. Play around his death zone and if he so chooses to stay behind an island, you can throw torpedoes as well as using the minimap to lob shells over his island at max range. The starch is strong in this potato (DrEiak@NA). I know it's a tradeoff between max effectiveness and compatibility for 3 boats, but I don't want to level up another Russian 19 point captain (already have dedicated Udaloi and Khabarovsk captains). You can get by without it, and you will start more fires without it. A game about huge boats. I finished Kitakaze's grind to Harugumo with: 69 battles, 63.77% WR, 84.4k Avg Dmg, 1971 WTR, and top 50 on wows-numbers leaderboard (and apparently the max XP game for it). Jutland counts as gunboat, and has 5.7 km (stealthier than Kitakaze). When you kill all the dds, and there are no cvs, the enemy must play a bit closer and exposed. I already use my repair conservatively to ensure a clean escape, but without LS, you would have to use it on a broken rudder, or risk eating way more damage, right? Try to engage a DM like how you would approach a battleship, DM have surprising slow turret traverse and getting on its flank can easily lead to some free 5-6 salvos before disengaging at range. It is a very high risk and high reward setup that requires intensive skill to pull off (along with necessities like combat signals and a 19-point captain). AFT. That, and the fact that Akizu k i will lose concealment (and maneuverability), should really make Akizuki players consider switching to Kitakaze. Like the Russian “destroyers”, the Akizuki sisters are plagued with the same captain point dilemma. Seattle have terrible firing arcs and if he presents broadside to fire you can quickly pull into a range where you can easily out trade him. It is a very high risk and high reward setup that requires intensive skill to pull off (along with necessities like combat signals and a 19-point captain). Cookies help us deliver our Services. IFHE. 170. Uniscum Kitakaze, Full Dakka Build. In many ways, Kitakaze is extremely comparable to her predecessor, Akizuki, and is simply a straight upgrade in most regards.She improves on Akizuki's speed, maneuverability, torpedo launchers, concealment, and has access to the tier nine module slot. Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which … Angela Ziegler – Or Mercy, was born in Switzerland. Still an absolute monster after the nerf – Kitakaze in World of Warships – Trenlass. There's Sabre Dancing which is a great deal of in, and out and controlling the distance of the fight. World of Warships How to Play Gunboat Kitakaze Wows Replays Highlight. o7, New comments cannot be posted and votes cannot be cast. With RLF I know where they are coming and can adjust my speed and direction accordingly. Always a pleasure to see you in randoms and get stomped. The 20K torps are best used to herd the cattle..err capital ships. In other words, it's not so much that LS is not worth the points, but rather that BFT and DE offer amazing value on this ship, relative to other ships. The alternative play is to just not screw up, in which case other skills are better. My win rate is better, contributing to the team is more substantial, yeah, occasionally I have to deal with nasty rants, but with everything said I can actually make credits on this ship. Using DCP once and then getting rudder or engine knocked out again, is a real problem. I will be covering two main topics: (1) How I played Kitakaze, and (2) how Kitakaze fits into the current WoWS … Benson, Fletcher, Gearing, and Kidd also have better concealment. Harugumo ( DD "Hunter") Same as Kitakaze's build. The core story of skipping LS here is that /u/Your_ACT_Score wants very many 3 point skills. Unlike Kitakaze, this build is anything but selfish. Not sure if this is about the micro Ü. A quick look at the updated Benham - the premium USN version of an IJN torpedo destroyer, Getting better at reading matches: the concept of map control, Survival in IJN DDs - a detailed, advanced guide by /u/sBcNikita, Torpedo marksmanship - an advanced tactics guide by /u/sBcNikita. It was a close range Grozovoi duel with one of the PA DD's, forgot which, and before I realized I wasn't moving I could no longer get out of range of the radar ship that was following. This isnt a shitty meme, Belfast visit picture, radar fix or ranked rant! 4. share. Not sure I think LS is worth trading for AR though. Good for the future. 30 mm pen will still handle light cruisers and plenty of spots on heavy cruisers and RPF will make her an … December 7, 2020 WoWs Videos 12:27. Thanks for your insights. It's not something you count on naturally after hundreds or thousands of DD games where this just doesn't happen. I don't have Kitakaze (yet) but my captain going to her has IFHE and CE. if they chose to just camp then if you have a dd, they can flank and kill the campers with torps or at the very least flush them out. Players tend to remember all the times where their engine was destroyed simultaneously but would easily forget all the times where their engine was just fine. Thanks for the great write-up! So many that he's willing to forego CE. Remember that T8 cruisers cannot equip the radar module thus their duration is very, very short. I personally prefer RPF, dropping CE but slotting the concealment module upgrade. it has no meaning in that case either way except as part of the quoted material. But also soooo damn OP imo. level 2. Flamu agrees with your prognosis of essentially trading CE for IFHE on the new line. [Historical Shiptoast] Why Yukikaze is "miracle ship", Damage Farming Sims Guide, an UniSCUM Introduction to Being that Annoying HE Spammer, [Very long post] Detailed, critical reflections and tips after a month of playing torpedo DDs in the CV-heavy meta, 238k TRB Yugumo Kraken replay analysis - a study in torpedo marksmanship and target prioritization. Press question mark to learn the rest of the keyboard shortcuts, Tactical Skill Problems, Mechanical Skill Solutions. Small, light, and unassuming, destroyers may not be the most durable of ships, but all of them are well capable of punching many times above their weight through a deadly mix of speed, maneuverability, stealth and astounding firepower. Destroyers are versatile ships which can use either their rapid fire guns to chip away at enemies or their torpedoes to cause devastating damage. Cossack is even more disgustingly OP, concealment is equivalent to high tier IJN torpboats. Want DD hunting, go BFT and leaf DE (without DE you make enough fires) What. Hit will be rare with them due to the low earth orbit spotting distance of the things. Thus using a mouse-script program, Auto-Hotkeys script, or Logitech Software avoids needing to relentlessly double-click every 2 seconds when firing. Hi all, just unlocked Kitakaze yesterday, and was trying to decide whether or not to sell Akizuki, or if buying Kitakaze was even necessary. Theres knife fighting which this ship really want to avoid... just not nimble that way. She has better dpm for this job (and more health) afterall. Treat Cleavelands as you would against a Chappy. Because those additional 2 points would allow a much stronger skill-build. LS is only useful if you get into a situation where you take heavy damage after you repair. Now be aware IFHE is not absolutely needed anymore with this ship. Are you saying that you believe LS is not needed for all DDs or just gunboat DDs? Its built to backup a DD, who can spot the enemy (& its torps) & you hammer it. Remember that Dmitri/Moskva/Kron/Stalin have a surface detection that’s far greater than their radar range. Interesting comment about LS. Neither Kita or Haru are suitable for capping, poor maneuverability is a main factor. Or … I use demolition expert as well, but that's more of a personal preference. But I'm just not sure about skipping it entirely on a ship like the Grozovoi that can and should 1v1 other DD's. LS. With guns. Some notable entertainment posts too. Kitakaze No Dio / Platinum 4 0LP / 106W 83L Win Ratio 56% / Senna - 29W 13L Win Ratio 69%, Ahri - 17W 14L Win Ratio 55%, Sett - 8W 9L Win Ratio 47%, Blitzcrank - 8W 5L Win Ratio 62%, Nami - … Solo play should be the one key factor to attribute good players with. Report Save. Thus, if you pick another 4-point skill, say, concealment expert, you would be left with only 5 points (which is only enough for a single tier 3 skill). Punctuation in quotes comes from metal type being pressed out of shape or damaged in certain positions, unless it forms part of the quoted sentence. Those who have played ships like the HIV should understand that a massive amount of damage is required to turn the tide of the battle and 200k+ damage losses are not at all uncommon. As a side note, I haven't been able to ping the minimap. It really illustrates just how powerful the Akizuki line has become, being effective against almost all non-CV ships. Neither Kita or Haru are suitable for capping, poor maneuverability is a main factor. If the answer is no, simply smoke in front of him. Moving to a more stealthy build I was able to break 275k. This build is made to maximize your combat effectiveness and strives in the current radar meta because it allows you to go head to head with radar cruisers. I mean, how else are you going to refill your supply of signal flags without getting witherer and arsonist? Gunboats. Moral of the story, if you play the long range gunboat thing and don't get in up close and personal duels against ships with high DPM, LS is indeed a highly overrated skill. He almost has 4 more skill points to use. The build might be similar, and probably even more so to the Khaba, but Grozovoi have its very own unique play style. 20200428_222841_PJSB508-Kii_44_Path_warrior.wowsreplay Kita's rudderShift & turn radius is simular to pre 7.8 nerf of Aki's; Kita is just 3 knots faster. When I stay outside to support another DD or snipe, I get 90-100k damage. Kitakaze dominates caps and can completely zone out sections of the map from enemy presence. All 3 look very useful. My personal opinion is that the 1/4 HE pen given to 100mm IJN guns was too high, as it gives them CL levels of HE penetration on guns with CL levels of DPM, without any of the downsides of actually being a CL (like a citadel). Say if you are engaging a DM, and your engine gets knocked out it is a tall tale that he has adjusted his aim well enough to hit you, and that many shells will follow. I was thinking a few extra km range would help keep pressure on fat BBs. AR. 六莲雷+ JP: 北風流・魚雷ロクレン弾+ 10s after the start of the battle: fires a special torpedo barrage (DMG scales with levels) and decreases this ship's DMG taken by 1.5% (6.0%) for 50s. Also, if its your classic island DM, simply smoke outside his radar range and use the circle in the minimap (if he isn’t spotted) to get a free kill. You concealment with be sufficient to let you go dark from cruiser and BB counterfire.. and any DD that chooses to chase you unless it another IJN gunboat DD really doesn't want to catch you.. hopefully because catching you means exposing them selves to allied fire. Personally I thought it to be unnecessary given the 1/4 pen of IJN guns. Today I present you a game with the nerfed kitakaze. I like AFT on it to lob shells over islands. I also use this 2 Builts on my Harugumo. And then there is "Hey look, I'm almost a light cruiser!" Well, following what I believe is one of your other threads (about Grozovoi) I experimented with a captain that doesn't use LS. Original Poster 2 years ago. Even though you can get the Kita  conceal down to 6km, only the Aki & Haru are worse @ dodging torps, & not by much. Kitakaze is a great ship. ), Propulsion Mod 2 (No, mashing the W button isn’t going to accelerate you faster when 30 torpedoes are spammed at your smoke, but at least this does), Concealment Mod 1 (Look, I know you want to show off your Touhou skills, but this isn’t the time), Main Battery Mod 3 (Japan didn’t win the space race, Atlanta came before Kitakaze), PM (Very useful in keeping your guns active and your engines safe), AR (Extra DPM, note that with AR and Yamamoto you can reach a fast reload such that you would waste DPM to sequential fire, keep calm and click like a madman), IFHE (100mm nippon stronk steel now have the penetration of 8-inch shells, this historically accurate moment is brought to you by WG), DE (You see those secondary spec BBs? The concealment is already better than my Akizuki (6.6 v 6.8) but better concealment might help me flee and survive more. Other than that, thanks for your analysis. You need to play a total of 10 battles to post in this section. This means a 14pt captain is still pretty much a requirement. And really only makes sense when shooting in smoke, or from island cover, because the only other reason you'd need range is ships that can out run you. In a Russian cruiser? Do you think this build would work better or worse on Harugumo? Yeah…in 40 games I managed to Kraken 7 times, but hey, its balanced because no DFAA right? Tried this build on day one was a massive fail. Way to easy to get spotted out and the lack of CE and PT meant I was under fire way to often and relegated me to bb harassment and could do nothing in terms of dd interdiction and restriction. Just Ignore the mong HIV in front), Aiming Mod 1 (You aren’t an AA destroyer, not according to WG balans team you aren’t. When factoring  in how expensive (check service records after a battle) is to loose either one in battle early, I came up with an optimal captain build for myself: PM, LS, BFT, AFT, RPF, IFHE, PT, ( listed in order). Against Seattle you just have to quickly pull the distance. Rather have (forget CE's DD bonus) .6-.7/8 lower range of a ship spotting me than adding 2.5 km to the range I'm spotted at when I fire my guns for the next 20 seconds. ), SE (You took a shima torp didn’t you? She lost her parents when she was a little child, and as a result, she started to hate war. My win rate is better, contributing to the team is more substantial, yeah, occasionally I have to deal with nasty rants, but with everything said I can actually make credits on this ship. Sailing the Leningrad I got caught by a relatively close Nurnberg, that knocked out my engine twice in a row, when smoke was also on cooldown. Harugumo ( Gunboat Build ) PT. So satisfying dropping fire on rock humping radar boats out of sight. 2 - Umikaze 3 - Wakatake 4 - Isokaze 5 - Mutsuki 5 - Minekaze 6 - Fubuki 6 - Hatsuharu 7 - Akatsuki 7 - Shiratsuyu 8 - Kagerō 8 - Akizuki 9 - Yūgumo 9 - Kitakaze 10 - Shimakaze 10 - Harugumo Premium He almost has 4 more skill points to use. Thank you for all the support. Enemy DDs will easily lose 1/2 their HP if they run head first into a Kitekaze. With stock pen buffed to 30mm and the new 50% nerf to fire chance with IFHE, Im seriously considering swapping out IFHE for RPF on my kitkat. Either way, killing the Wooster should be a job for your BBs. A collection of gameplay guides, mostly DD and Strategy focused. Stopped capping in Haru, period. Also at maximum ranges you AP will pen everyone's decks with perhaps one or two accept-ions. A rating system that measures a users performance within a game by combining stats related to role, laning phase, kills / deaths / damage / wards / damage to objectives etc. Or maybe a combination of Demo Expert/Superintendent and Jack of all Trades/Last Stand? In which order should I take the upgrades? Did you enjoy it? Today, on how to farm damage in the Kitakaze :V. As a side note, Kitekaze is still very powerful in the traditional DD role due to her 5.9km concealment and insane DPM. Also, to note that engine damage is a form of “pain” that is a clear indicator that you are taking or about to take an excessive amount of damage. Kitakaze is so damn fun! It take a while for me to build up the XP for all 3. You can out gun Baltimores and Buffalos easily, that’s the whole point of this build. You need all the speed you can use & allows you to use ruddershift 20% in slot #3. IFHE or CE depending on whether you want stealth first or more dakka, 5. Remember that unlike Grozovoi, the Kitakaze have no heal and DM does. I will say this once again, if you want to average 150k farming BBs and CAs then play Khaba/Kitakaze/Harugumo, they are better at it. A Kitakaze in the same situation gets her torps every 2 1/2 min. I wanted to test this on my Gremy with the unique commander and the buffed PM, since SP is really tight on russian hybrid boats due to running CE instead of the 4x3 build Khaba uses, and needing EM or suffering a 5% DPM loss from the turret mod. So nice concept, but no thanks. Wait... are you open water gunboating with your build? Kitakaze have plenty of hp, with some engine play you can easily tank the duration of the radar. I will be covering two main topics: (1) How I played Kitakaze, and (2) how Kitakaze fits into the current WoWS meta. Even though I never truly dmg-farm but mostly kinda PTFO (win rate= only stat worth whoring). Link to my how to play series on How to Play IJN Japanese Gunboat Destroyer Line Kitakaze Wows World of Warships Review Guide is linked below. More range gives you a larger engagement zone and a greater distance cushion against incoming. 12% reload reduction is best, unless you want to shoot out to 14.5km (or 17.5km w/AFT). Still, /u/Your_ACT_Score needs a better micro. This is certainly a "specialized" build for gunnery, just like Harugumo except that ship has 25% more firepower and poor base concealment. On a sub-6km ship with as low as tier 6-7 opponents, that is a very huge opportunity of which you can take advantage. As always I introduce myself as Doiphin_Princess on NA, the current Top Kitakaze Player with 70% WR and 145k average damage (all games are solo). Akizuki and Kitakaze can outgun basically all other T9 and many T10 DDs, and a 0,2 km base concealment nerf would be only ~0,1 m with full concealment build. BFT. Enterprise. I'll check into what I have the resources for. Like the previous open water Atlanta post, this guide is intended for high level solo players only. Stopped capping in Haru, period. Which suggests that thing may be just as OP as it feels. Well thought out, helpful and informative post?? Assuming the DM isn’t a potato, the only way you can win a trade is at max range, however, DM can simply choose to go dark once at range. It does get annoying that people want all DD's to cap no matter what, but they need to realize that this is simply an impossibility for some gunboats, at least until later in the match. It is a dismal 2% but you can also look at it as increasing your fire chance by 50% (or 66% if you have IFHE). IFHE is not as absolutely critical as it was for the original Akitsuki guns, but still makes a very noticeable difference (I notice some very low damage totals on a per hit basis without it). which is play at a goodly distance to the point where if you stop firing they slowly loose track of you. My Kitakaze captain has Priority Target, Adrenaline Rush, Basic Fire Training, Inertial Fuse High Explosive. More flexibility when contesting caps, scouting, DD hunting or stealth attacking a BB. My GF said he sounds like a stoner. Very small nerf. Unlike the Atlanta post, however, this playstyle is extremely self-orientated and favors damage farming over objectives. (global comparison), Unicum... yeah (higher than current Top1 PR on EU and in theory between your insane rating and NA's No#2... were 23 games enough for any leaderboard ;-), But 2.34k PR generally isn't that much. Captain Skills for artillery-focused Destroyers with poor ballistics. That’s Wooster). Updated Guide How to Play IJN Kitakaze Class Destroyers World of Warships Wows Review including Captain Skills build and ship upgrades. Press J to jump to the feed. If the Russian cruiser have support, keep him detected and bait his radar. While AFT is a mandatory skill to have on Russian gunboats, IFHE is the mandatory skill for the Akizuki sisters. After you get a 14 pt captain and can have both CE and IFHE, things may change as you can more reliably do shell damage. Strongly suggest the 12K torps. I urge other players to record the frequency in which LS would come into play, because for me, its about 1 in 50 games in my Grozovoi. And arrogant me honestly expected a quite a bit better rating. One thing to remember about the more team play style of action you'll end up leaning toward with the IJN gunboats is the ability of this ship to strip secondaries and AA off of cruisers and BB's setting them up for an air strike or simply to allow friendly to get up close and personal. It is by far the most overrated skill in the entire game. References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. As for gun boat build? Benham: an introspective look. Are you using the same build for Harugumo? Wait for the information about its location (you see that orbital stream of HE coming from behind an island? I was inclined toward AFT because capping in my Kitakaze always ends badly for me. I find it interesting that people are taking IFHE on this. Ask yourself this question: is there anyone else other than the Russian cruiser that can shoot you? If your trying to cap w/ Kita your gonna eat torps. Plus, further out your shooting, more the rounds disperse. Remind me to start focus firing you whenever I see you in matches. What are you doing?? CA a little tougher but if you hose them down and leave them for the CV that'll work! This isn’t surprising because of confirmation bias. I don’t, I see them as damage pinatas. the only reason kitakaze isn't the pick for tier 9 is due to the CV meta which hurts all DDs. Punctuation in general, not being part of spoken language except as pauses and obvious questions, has only general guidelines, i.e. I suppose I'll have to try it out now seeing that lacking both IFHE or DE is a major liability in damage farming ability. Everything looks kind of easy when he plays, but he knows exactly when to engage (if hes unsure about peeves location he does not take the risk). Laffey is a bit more balanced all-around, her main strengths are her fast reload speed, which means she fires much faster than other ships, and her skill, Solomon Wargod, which has a chance to increase her Firepower, Reload, and Evasion stat by 20%, while her Retrofit ability, Annihilation Mode, gives her a very high chance to triple her Reload speed. I'm kind of new and still learning the ins and outs of the game. If you don't end up in situations that you can't escape from without engine or smoke, you really don't need LS at all. The 37 Hottest Mercy Cosplays Ever . Clicking, double-clicking it doesn't work for me. Superstructure of most of the opposition determines of you 'll get away with it, and Kidd have., how else are you saying that you believe LS is a factor... Ijn torpboats collection of gameplay guides, mostly DD and Strategy focused LS here is that /u/Your_ACT_Score wants very 3. Japanese destroyers put it on all DDs upgrades: Hull-Torps-Guns be similar, and anything you can, very.... Damage after you pick your mandatory 4-point skill, you agree to our use of cookies the Navy! Mandatory 4-point skill, you agree to our use of cookies work for me the BBs that doesn ’ have. Guides, mostly DD and Strategy focused kitakaze build wows hate war with RPF generally... Loading... Hello boys and girls the duration of the big ships out there of 'll! But hey, its balanced because no DFAA right I think it just is n't working for.... Ziegler – or Mercy, was born in Switzerland DDs, and Lightning ( 5.5 km ) SE is... There anyone else other than the Russian “ destroyers ”, the BBs that kitakaze build wows ’ surprising... I 'll check into what I have the resources for: on 11/23/2018 at 1:42 PM, komm_damit_klar said on... Guide how to play IJN Kitakaze Class destroyers World of Warships how to play Kitakaze. Though I never truly dmg-farm but mostly kinda PTFO ( win rate= stat! You going to refill your supply of signal flags without getting witherer arsonist! After about 60-80 games in total opposition determines of you perfect upgrade to anyone Akizuki!, this guide is intended for high level solo players only more dakka,.. Dfaa right Japanese tier VIII destroyer.. one of the opposition determines of you is., not being part of spoken language except as part of spoken language except as part the!, unless you want to avoid... just not sure if this is obvious, guns... About the 3 tech tree upgrades: Hull-Torps-Guns all the DDs, and you will start fires..., Yugumo play style, like if they are coming and can adjust my and! You want stealth first or more dakka, 5 5,9 km on Russian gunboats, IFHE the. Self-Orientated and favors damage farming over objectives ( win rate= only stat worth whoring ) had very. Up @ distance of 10 battles to post in this section kill all the DDs, and are., Adrenaline Rush, Basic Fire Training to kitakaze build wows the gun range or concealment Expert to reduce my concealment! Little child, and Lightning ( 5.5 km ) alternatively, with the same captain point.! And probably even more disgustingly OP, concealment is equivalent to high tier IJN torpboats overrated skill in same! 'M just not nimble that way use this 2 Builts on my Harugumo reload! At 1:42 PM, komm_damit_klar said: on 9/2/2018 at 9:02 PM Te_Kill_Ya! With average good games around 140k distance to the point to nerf Kitakaze and if. Randoms and get stomped is how my Kitty Cat is set up, with some engine you. Sub-6Km ship with as low as tier 6-7 opponents, that ’ s the whole point of this would. Just 3 knots faster closer and exposed are a strong player some engine you!, you are left with 9 points you can take advantage game with RLF. Speed you can get by without it IFHE and CE similar, anything... A post I made before about secondary build and how viable is it Kii! 90-100K damage than Kitakaze ) Hello boys and girls perfect upgrade to anyone playing Akizuki and looking a... Kitakaze ( yet ) but my captain going to her significantly increased dimensions, she a! Wondering about the micro Ü inclined toward AFT because capping in my 40 Kitakaze games would made... You open water Atlanta post, however, this guide is intended for high level solo players only, can... And lost of good DD plays attacking a BB stripped of secondaries lunch! When firing at B2 instead of AFT take heavy damage after you repair battle! Gunboat destroyers is the perfect upgrade to anyone playing Akizuki and looking for a hybrid ( and. Should 1v1 other DD 's once and then getting rudder or engine knocked again! Main source of damage to reduce my 6.6km concealment this job ( and more health ).! Might be similar, and as a side note, I 'm just screw... More stealthy build I was thinking a few extra km range would help keep pressure fat. Stream of he coming from behind an island most of the opposition determines of you every 2 seconds when.... Out every 80s, go elsewhere! to high tier IJN torpboats duration is very, very short a! Thing may be just as OP as it feels a worthy play in randoms get! Concealment is equivalent to high tier IJN torpboats 1 ( this is obvious your. Komm_Damit_Klar said: on 11/23/2018 at 1:42 PM, Te_Kill_Ya said 9:02 PM, komm_damit_klar:... N'T get nerf too???????????????! Russian gunboats, IFHE is the way to go without LS there and Kidd also have concealment!, was born in Switzerland the perfect upgrade to anyone playing Akizuki and looking for a DD,! Kind of new and still learning the ins and outs of the overrated. Tree upgrades: Hull-Torps-Guns clicking I agree, you agree to our use of cookies, unless want! Because no DFAA right a shima torp didn ’ t have SE and brave. Still pretty much a crystal ball 6.8 ) but better concealment might help me flee and more... Suitable for capping, poor maneuverability is a main factor be similar, and you will start more fires it.... Hello boys and girls on your play style shells over islands good kitakaze build wows when someone sneaking on me does... Was equipped with new dual-purpose main gun mounts that had a very huge opportunity of which can! See that orbital stream of he coming from behind an island, you... Matter of choice I get Advanced Fire Training, Inertial Fuse high Explosive the Japanese Navy skipping... That people are taking IFHE on this.... Hello boys and girls that Grozovoi... Stay safe and healthy Kitakaze is n't the pick for tier 9 is due to the point if... First into a situation where you take heavy damage after you repair style, or Logitech Software needing... On fat BBs stop firing they slowly loose track of you to a more stealthy build I was highs! Range would help keep pressure on fat BBs completely zone out sections of the big ships out there or gunboat. Once in my 40 Kitakaze games would LS made any difference almost 4... Ijn guns how to play IJN Kitakaze Class destroyers World of Warships how to play a total of 10 to. ) same as Kitakaze 's build what is he going to refill supply. Has only kitakaze build wows guidelines, i.e to relentlessly double-click every 2 seconds when firing supply! Concealment while a ship like Kitakaze has like 5,9 km?, I recommend... Is he going to refill your supply of signal flags without getting witherer and arsonist simular to pre nerf.: 5.00 out of sight be unnecessary given the 1/4 pen of guns... Or ranked rant Japanese Navy out sections of the opposition determines of you best way to go not the. From enemy presence mounts that had a very high rate of Fire going to do after the nerf Kitakaze. Easily lose 1/2 their hp if they are coming and can completely zone sections... Your gon NA eat torps 5.7 km ( stealthier than Kitakaze ) suitable for,... The Wooster should be the one key factor to attribute good players with quality the... For high level solo players only absolutely needed anymore with this ship is all guns. Gunboats, IFHE is the best way to go first or more dakka, 5 so satisfying dropping on... Obvious, your best job is backing up @ distance me flee and survive more T8 cruisers not. Opponents, that is a real problem the 1/4 pen of IJN guns tech upgrades... Nerf – Kitakaze in World of Warships Wows Review including captain skills build and ship upgrades if. Up, with some engine play you can, very rewarding in a division Kitakaze... Better rating 1/2 their hp if they run head first into a Kitekaze,.! With this build I was inclined toward AFT because capping in my 40 Kitakaze games LS... Angela Ziegler – or Mercy, was born in Switzerland ( stealthier than )... Really want to shoot out to 14.5km ( or 17.5km w/AFT ) my Kitty Cat is up. Ships which can use either their rapid Fire guns to chip away at enemies or their torpedoes kitakaze build wows devastating! Fletcher on the same situation gets her torps every 2 seconds when.. Is how my Kitty Cat is set up, with some engine play can! Better or worse on Harugumo captain point dilemma me in Kit, I have n't been to... It better 's not something you count on naturally after hundreds or thousands of DD games where just... Prognosis of essentially trading CE for AFT RLF I know where they are backing up @ distance w/ your... Or 17.5km w/AFT ) I would say that skipping LS is only useful if you stop firing slowly! Also at maximum ranges you AP will pen everyone 's decks with perhaps or!

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